I had a player destroying my MTU in a lvl 4 mission once, going suspect in highsec to bait me into engaging him so he could get engagement timer and reship into av pvp ship he likely had in system. They can be probed with combat scanner probes and other players can enter your mission or site. Missions and combat sites are not instanced. I didnt find more info about it when doing a quick search. But apparently you cannot scan it down according to a post from july 2021 on the EVE forums where a player had tested this. Proving grounds (pvp arena if op reads this) is instanced, EDIT: Proving Grounds leaves a trace. Abyssal filament sites are instanced, but the trace remains in space, can be probed and camped when you get out. If your escape pod is killed, you respawn in an escape pod at your home station. And this makes for some really tense heartpounding moments - which is what I love most about the game. All you get back is a small sum from insurance. You've lost it, and you dont get it back. Skill training happens in the background on a steady pace whether you're mining, fighting, exploring, docked in a station or even logged off.įorgot to mention, last but not least: EVE is hardcore. Meaning, that if you are new you can specialize your skill training and be on the same level as a 15 year old player in that specific area. Instead you have alot of skills you train up, but each skill has a max level of 5. In EVE, there is no levels on your character. My best advice is to play a bit solo, get used to the mechanics, try different things, then join an active group which enables you to do what you enjoy doing in the game. Or parts, items and modules dropped as PVE loot from space pirates - then put on the market for sale.ĮVE is a very social game. turning mined minerals into more advanced parts which in turn ends up as a spaceships / modules / structures or even space stations. Large alliances have their own logistics divisions made up by players who fly haulers etc.Īlmost all items, modules and ships in the game is also created by players. EVE even has its own contract system for it known as Courier Contracts where the hauler pays collateral and only gets rewarded when the haul is delivered. There are players that make alot of money moving things for others. There are no NPC vendors, the economy is completely player-run. Each with their own separate market, kind of like a separate auction house per space-station. There are THOUSANDS of space stations in EVE. If something is in the item hangar at a space station, it stays at that space station until you move it. In wow you have a stash chest inventory that's always available to you - In EVE you dont. In my opinion, the best content in EVE is created by player interactions. Which is why there sometimes are huge space battles involving several thousand players in EVE. EVE is a "single shard" MMO, meaning that all players are in the same instance at all times. World of warcraft is separated by servers, instances and phases. But you have to be curious, or you'll wind up mining veldspar in a venture and get bored to death (though, some people like that kind of gameplay too) ![]() You have "the agency" now which points you to some content. It's a massive sandbox, largely player run. In world of warcraft you are pointed in the right direction all the time.īesides the tutorial there is nothing like that in EVE. Will probably not be a game forever though. So, give eve a try, it will probably be worth it once you've played it for a bit, if you're in a good corporation. What I'm saying is, it's understandable that you don't like wow anymore, probably despite the game still being awesome. You'd think it was way better because of how much I've progressed? No, it was just boring grind to get that station destroyed. It was a wonderful experience.įast forward 2 years later, I'm multiboxing 3 accounts, fly ships worth several billion isk in total (all my own money) and took down another player's station on my own. I was absolutely amazed by it, I was overwhelmed that my corp had given me a free ship worth maybe 5 million isk for that, I was stunned by the fact I was shooting a big space station that actually belonged to other people. It's in the nature of any game that it will lose its magic after a while.Īs an example: A few weeks after I started eve, my corp and I went to lowsec to shoot a station's armor.
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